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The Guide to Spire

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The Guide to Spire Empty The Guide to Spire

Post by Admin Sat Dec 20, 2014 11:03 pm

Guide to getting through Spire


Before getting started you need to be aware that on Stage 3, 4 and 5 and the bosses apply a debuff on players that can not be dispelled.
The buff itself is "+40% damage taken" to all players and stacks on every boss. It's best if these debuffs are avoided.
In order to do that the bosses have to be defeated before they cast the debuff - they do so on their last health bar and so they must be wiped out at any cost, otherwise the party suffering 40/80/120% damage on the following bosses can't advance to far along in Spire.
You should coordinate with your party before the actual Spire run to avoid everyone using their Vulcan skill and Delphics to overkill the bosses. Just make sure that enough, but not too many of you use your ultimate abilities right at the end of the second HP bar of each boss and that they die.


Stage 1:

Karl, Spire Porter (Minotaur)

Nothing to worry about here, just build your rage up on this one.

 
Stage 2:

Krowl, Blood Fiend (Lizard)

Same as above, will spawn 4 more lizards when it has about 50% HP which also have an AoE damaging ability.

 
Stage 3:

Muloch, Nightmare (Worm)

This boss spawns with 4 worms 2 in front and 2 behind, on their first attack they do high damage to the front row members in the party.

This is where the boss on this stage and the following two stages add debuffs please refer to beginning of this guide.


Stage 4:

Garvol, The Flying Terror (Serpent)

The strategy is same as Stage 3.

 
Stage 5:

Lorne, The Decapitator (Manticor)

The strategy is same as Stage 3 and 4.

 
Stage 6:

Randol, The Flesh Tearer (Troll)

Nothing special on this guy, his second attack does huge damage and might have to be avoided. I'm not certain but i believe it is every third attack he does his big damaging attack there after.


Stage 7:

Pharrak, Dark Pharaoh (Mummy)

Not a lot to worry about really but every third attack is a multi-attack that can catch you off guard.

Stage 8:

Alikar, Frostpawn (Warlock)

 
Stage 9:

Andela, Lavaspawn (Archer)

After two or three hits which give you a buff of increased speed this boss will create a shield which reflects damage dealt about 45-50% small hits are recommended to get through this boss
 
Stage 10:

Staphos, Doombringer (Warrior)

 
Stage 11:

Bera, The Overseer (Monster's Eye)

 
Stage 12:

Darnos, The Deatheater (Headless Knight)

 
Stage 13:

Maretti, Death's Servant (Ghost)


Stage 14:

Saende, Dragon Zombie (Dragon)

Watch out for this bosses flame breath multi-attack it can inflict a lot of damage to the whole party.


Stage 15:

Alisa, Succubus Queen (Vampiric Mage)


Stage 16-24:

More info to be added.


Hope this helps with your run through Spire,
Good luck.

Admin
Admin

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Join date : 2014-12-20

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